A great reason for using it is if you have a person and you do not want the arm bones effecting the head(maybe by accident). So, with this you can fix those kinds of problems.
Bone tool is useless piece of shit. Adobe would have us believe that we too can make great animations at home like the pros but its just not true. The bone tool is a frustrating piece of shit. Try animating an object that has stroke. The stroke breaks all over the place and looks crap. The bind tool is supposed to stop other pasrt of the object form distorting incorrectly by deselecting yellow boxes however it doesnt do what its supposed to. In fact it makes things worse.
Some vertics (the boxes you talk about ) might be attacthed to the wrong neighbouring bone. Say you have a guy with a few fingers and the bone is too close situated to another which screws the reactions of the vertics; you can then use this tool to put it under the right bone. Imagine twitching your finger when you mean to twist your wrist.. something like that i think
It looks like the purpose of the bind tool is to emulate the use of weighting in programs like maya or blender. You basically determine what bone moves what point.
I’m going to guess this would lead eventually to better articulation of joints,so you could have two bone joints to simulate the knee and get it to where you don’t have shapes inverting and losing their fill color
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LMAOOOO
Oh wow, ” yeah you screw it up, look at this shit “. I almost pissed my pants. Quality
Try using symbols with the bone tool. Then bind the joints. You’ll see what it is for.
Bonehead
A great reason for using it is if you have a person and you do not want the arm bones effecting the head(maybe by accident). So, with this you can fix those kinds of problems.
Bone tool is useless piece of shit. Adobe would have us believe that we too can make great animations at home like the pros but its just not true. The bone tool is a frustrating piece of shit. Try animating an object that has stroke. The stroke breaks all over the place and looks crap. The bind tool is supposed to stop other pasrt of the object form distorting incorrectly by deselecting yellow boxes however it doesnt do what its supposed to. In fact it makes things worse.
Some vertics (the boxes you talk about
) might be attacthed to the wrong neighbouring bone. Say you have a guy with a few fingers and the bone is too close situated to another which screws the reactions of the vertics; you can then use this tool to put it under the right bone. Imagine twitching your finger when you mean to twist your wrist.. something like that i think
yeah m2
OK, I’ll get right on it and screw up everything I do.
lol I read this a couple days ago and I’m still laughing about it.
PfAHAHAH!
“I am not sure what it’s used for…because…it’s like…a major screw up….major scramble..I mean look at this shit.
wtf did u do?
haha what the fuck was the damn point?!?! funny as hell – cos I sure as hell don’t know what this damn tool does either. 5*!!!
talk for ages and finally announce you don’t really know what the bind tool is for.
Great tutorial
Lol. My thoughts exactly.
It looks like the purpose of the bind tool is to emulate the use of weighting in programs like maya or blender. You basically determine what bone moves what point.
I’m going to guess this would lead eventually to better articulation of joints,so you could have two bone joints to simulate the knee and get it to where you don’t have shapes inverting and losing their fill color
Major screw up, major scrambled.
DD
Epic.
can you do a tutorial on how to draw a snake?
he’s workin on windows i dont like it,i prefer mac
look… if you dont know what it is, dont give tutorials to anyone about it!
hahahaha i lol’ed
lol man… u just made my day hahahaha
pssssshhhh zeikers hahaha geef je snel 5 sterrutjes
“I mean, look at this shit”
Calm down Fellow
Its a joke. Laugh and move on.
HAHAHAHA omg lol!
why is this called a “tutorial” when you dont even fucking know what the tool is for