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	<title>Flash Video Traning Source</title>
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	<link>http://flashvideotrainingsource.com</link>
	<description>Your Flash Training Resource</description>
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		<title>Workshop Coding Challenge: Fix This Breakout Game</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/workshop-coding-challenge-fix-this-breakout-game</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/workshop-coding-challenge-fix-this-breakout-game#comments</comments>
		<pubDate>Thu, 17 May 2012 21:01:11 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Breakout]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[this.]]></category>
		<category><![CDATA[Workshop]]></category>

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		<description><![CDATA[It can be tricky to sit down and practise new coding techniques, so here&#8217;s a fun exercise to encourage you to play with collision detection and reaction, as covered by Kah Shiu. The Challenge This breakout game is broken! Oh sure, some of the basics are there; the paddle can be controlled by the left [...]]]></description>
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		<title>Enable the Latest AIR SDK in Flash Professional CS5.5+</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/enable-the-latest-air-sdk-in-flash-professional-cs5-5</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/enable-the-latest-air-sdk-in-flash-professional-cs5-5#comments</comments>
		<pubDate>Thu, 17 May 2012 00:58:42 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Enable]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Latest]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/enable-the-latest-air-sdk-in-flash-professional-cs5-5</guid>
		<description><![CDATA[New versions of the Adobe AIR SDK are often released between Flash Professional release cycles, using this tutorial, you&#8217;ll be able to always use the latest Adobe AIR version in your IDE. This will allow you to enable Stage3D development within Flash Professional for both AIR and SWF projects. Flash Professional CS5.5 Guide (Flash Pro [...]]]></description>
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		<title>Quick Tip: Versioning Your Files With Dropbox (via Webdesigntuts+)</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/quick-tip-versioning-your-files-with-dropbox-via-webdesigntuts</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/quick-tip-versioning-your-files-with-dropbox-via-webdesigntuts#comments</comments>
		<pubDate>Tue, 15 May 2012 18:59:10 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Dropbox]]></category>
		<category><![CDATA[Files]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Versioning]]></category>
		<category><![CDATA[Webdesigntuts+]]></category>

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		<description><![CDATA[Ian Yates of Webdesigntuts+ has posted a great Quick Tip explaining how you can use Dropbox or Google Drive as a simple, automated version control system. It&#8217;s worth checking out for web app and game developers too, so check it out below. Introduction Having a version history of your graphics documents may save you from [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Workshop: Nuclear Outrun – Critique</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/workshop-nuclear-outrun-critique</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/workshop-nuclear-outrun-critique#comments</comments>
		<pubDate>Mon, 14 May 2012 22:58:32 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Critique]]></category>
		<category><![CDATA[Nuclear]]></category>
		<category><![CDATA[Outrun]]></category>
		<category><![CDATA[Workshop]]></category>

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		<description><![CDATA[This week, Matt Porter critiques another recently released game: Nuclear Outrun, developed by Nerdook Productions. Play the Game Click to play Nuclear Outrun on Kongregate Overview With 2012 moving along, it&#8217;s no surprise that we&#8217;re starting to see more and more &#8220;end of the world&#8221;-themed games. Nuclear Outrun is one such game, and while it&#8217;s [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Understanding Variables, Arrays, Loops, and Null: The Post-it Note Analogy</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/understanding-variables-arrays-loops-and-null-the-post-it-note-analogy</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/understanding-variables-arrays-loops-and-null-the-post-it-note-analogy#comments</comments>
		<pubDate>Sat, 12 May 2012 00:58:32 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Analogy]]></category>
		<category><![CDATA[Arrays]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[Note]]></category>
		<category><![CDATA[Null]]></category>
		<category><![CDATA[Postit]]></category>
		<category><![CDATA[Understanding]]></category>
		<category><![CDATA[Variables]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/understanding-variables-arrays-loops-and-null-the-post-it-note-analogy</guid>
		<description><![CDATA[What does var actually do, and why doesn&#8217;t setting myObject = null actually remove the object? These questions tie in to a fundamental concept in coding, relevant whether your language of choice is AS3, JavaScript, or C#, and can be understood using a few common items from the stationery cupboard. What&#8217;s a Variable? Let&#8217;s start [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Which Tuts+ Site Should We Launch Next?</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/which-tuts-site-should-we-launch-next</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/which-tuts-site-should-we-launch-next#comments</comments>
		<pubDate>Thu, 10 May 2012 09:00:00 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Launch]]></category>
		<category><![CDATA[next]]></category>
		<category><![CDATA[Should]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[Tuts+]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/which-tuts-site-should-we-launch-next</guid>
		<description><![CDATA[We&#8217;re planning our next few Tuts+ sites, and would love your opinion and advice on which topics you think we should cover next! We&#8217;d be really grateful if you could take a minute to answer our quick poll and share your thoughts&#8230; Have Your Say Activetuts+ Readers: Which Tuts+ Site Should We Launch Next? We&#8217;ve [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Create a Balloon Popping Game in Flash – Tuts+ Premium</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium#comments</comments>
		<pubDate>Wed, 09 May 2012 22:59:27 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[Create]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium</guid>
		<description><![CDATA[In this Premium tutorial, you&#8217;ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible. Premium Preview Let&#8217;s take a look at the result we will be working towards: One of the most popular [...]]]></description>
		<wfw:commentRss>http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>Create a Balloon Popping Game in Flash – Tuts+ Premium</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium#comments</comments>
		<pubDate>Wed, 09 May 2012 22:59:27 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[Create]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Popping]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tuts+]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/create-a-balloon-popping-game-in-flash-tuts-premium</guid>
		<description><![CDATA[In this Premium tutorial, you&#8217;ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible. Premium Preview Let&#8217;s take a look at the result we will be working towards: One of the most popular [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/build-a-stage3d-shoot-em-up-full-screen-boss-battles-and-polish-tuts-premium</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/build-a-stage3d-shoot-em-up-full-screen-boss-battles-and-polish-tuts-premium#comments</comments>
		<pubDate>Tue, 08 May 2012 16:58:57 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Battles]]></category>
		<category><![CDATA[Boss]]></category>
		<category><![CDATA[Build]]></category>
		<category><![CDATA[FullScreen]]></category>
		<category><![CDATA[Polish]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Shoot’EmUp]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[Tuts+]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/build-a-stage3d-shoot-em-up-full-screen-boss-battles-and-polish-tuts-premium</guid>
		<description><![CDATA[This entry is part 6 of 5 in the series Build a Stage3D Shoot-&#8217;Em-Up It&#8217;s time to wrap up our six-part tutorial series (part free, part Premium), in which we&#8217;ve created a high-performance 2D shoot-em-up using Flash&#8217;s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we&#8217;ll add blazingly fast sprite rendering, sound and [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Generating Ghosts That Follow in Your Footsteps</title>
		<link>http://flashvideotrainingsource.com/featured_post/hints-and-tips/generating-ghosts-that-follow-in-your-footsteps</link>
		<comments>http://flashvideotrainingsource.com/featured_post/hints-and-tips/generating-ghosts-that-follow-in-your-footsteps#comments</comments>
		<pubDate>Mon, 07 May 2012 20:59:24 +0000</pubDate>
		<dc:creator>flashvideotraining</dc:creator>
				<category><![CDATA[Hints and Tips]]></category>
		<category><![CDATA[Follow]]></category>
		<category><![CDATA[Footsteps]]></category>
		<category><![CDATA[Generating]]></category>
		<category><![CDATA[Ghosts]]></category>

		<guid isPermaLink="false">http://flashvideotrainingsource.com/featured_post/hints-and-tips/generating-ghosts-that-follow-in-your-footsteps</guid>
		<description><![CDATA[Path following is a simple concept to grasp: the object moves from point A to point B to point C, and so on. But what if we want our object to follow the path of the player, like ghosts in racing games? In this tutorial, I&#8217;ll show you how to achieve this with waypoints in [...]]]></description>
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		<slash:comments>10</slash:comments>
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