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May 9, 2012 Posted on May 9, 2012 in Hints and Tips | 10 comments

Create a Balloon Popping Game in Flash – Tuts+ Premium

In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.


Premium Preview

Let’s take a look at the result we will be working towards:

One of the most popular Flash games ever is Bloons, in which you play a monkey throwing darts to pop balloons. It’s spawned numerous sequels, even branching out into other genres like tower defense. This tutorial will show you how to create your own balloon popping game, using the QuickBox2D engine.


Read the Full Tutorial

Premium members can access the full tutorial right away!

If you’re not yet a Premium member, you can still read the first few steps for free.


Tuts+ Premium Membership

We run a Premium membership system which periodically gives members access to extra tutorials, like this one, from across the whole Tuts+ network. If you’re a Premium member, you can log in and read the tutorial. If you’re not a member, you can of course join today!

Also, don’t forget to follow @envatoactive on twitter, circle us on Google+, like us on Facebook, and grab the Activetuts+ RSS Feed to stay up to date with the latest tutorials and articles.



View full post on Activetuts+

May 8, 2012 Posted on May 8, 2012 in Hints and Tips | 10 comments

Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium

This entry is part 6 of 5 in the series Build a Stage3D Shoot-’Em-Up

It’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music, multiple detailed levels, numerous enemies to destroy, score, health, lives, particle systems, level transitions, full screen rendering, an NPC character, slow-mo, a preloader progress bar, and a boss battle.


Premium Preview

Let’s take a look at the result we will be working towards:

In this, the last part, we are going to put the final layer of polish on our game:

  • We’ll add boss battles, complete with a glowing health bar and bullets everywhere.
  • We implement full screen HD rendering at any screen resolution by using liquid layout.
  • Because our game is just over a meg in size, we’ll implement a preloader progress bar.
  • Just for fun, we’ll add NPC (non-player character) voiceovers to motivate players.
  • For dramatic effect, we’ll implement slow motion time dilation.
  • We’ll tweak the movement speed of the player, enemies and bullets.
  • We will add autofire to the game so players can concentrate solely upon movement.

Read the Full Tutorial

Premium members can access the full tutorial right away!

If you’re not yet a Premium member, you can still read the first few steps for free. Plus, the first three parts of this series are free, in case you haven’t read them yet.


Tuts+ Premium Membership

We run a Premium membership system which periodically gives members access to extra tutorials, like this one, from across the whole Tuts+ network. If you’re a Premium member, you can log in and read the tutorial. If you’re not a member, you can of course join today!

Also, don’t forget to follow @envatoactive on twitter, circle us on Google+, like us on Facebook, and grab the Activetuts+ RSS Feed to stay up to date with the latest tutorials and articles.



View full post on Activetuts+

Apr 15, 2012 Posted on Apr 15, 2012 in Hints and Tips | 10 comments

Create a Flash “Alphabet Soup” Wordsearch Game – Tuts+ Premium

In this Premium Flash tutorial, you’ll learn how to create a simple wordsearch with a neat “highlighter” interface, which is easy to modify with your own words and layout. It’s a neat diversion you could add to any website, or something you could extend to make into a full game.


Premium Preview

Let’s take a look at the result we will be working towards:

In this tutorial we’ll use a series of ActionScript classes to create a classic Alphabet Soup wordsearch game. The objective of the game is to highlight letters to form a word. You will be able to create your own alphabet soup and include your own words.


Read the Full Tutorial

Premium members can access the full tutorial right away!

If you’re not yet a Premium member, you can still read the first few steps for free.


Tuts+ Premium Membership

We run a Premium membership system which periodically gives members access to extra tutorials, like this one, from across the whole Tuts+ network. If you’re a Premium member, you can log in and read the tutorial. If you’re not a member, you can of course join today!

Also, don’t forget to follow @envatoactive on twitter, circle us on Google+, like us on Facebook, and grab the Activetuts+ RSS Feed to stay up to date with the latest tutorials and articles.



View full post on Activetuts+

Apr 4, 2012 Posted on Apr 4, 2012 in Hints and Tips | 10 comments

Build a Stage3D Shoot-’Em-Up: Score, Health, Lives, HUD and Transitions – Tuts+ Premium

This entry is part 5 of 5 in the series Build a Stage3D Shoot-’Em-Up

In this tutorial series (part free, part Premium) we’re creating a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this Premium part, we’re adding gameplay elements such as health, score, and lives, the GUI elements to display them, and game logic transitions to deal with dying, game overs, level changes, and the final credits screen.


Premium Preview

Let’s take a look at the result we will be working towards:

We can now boast a detailed game world filled with things that can actually destroy the player, plus all sorts of fancy GUI elements like the high score and a health meter to give it a true arcade feel. We give the player a lot more in-game feedback now, whether in the form of “LEVEL COMPLTE” messages, sparks flying from our ship when we are about to die, or a period of innulnerability after we get hit so we have a chance to recover before being bombarded by the next wave of deadly enemies. Our game is now quite challenging.


Read the Full Tutorial

Premium members can access the full tutorial right away!

If you’re not yet a Premium member, you can still read the first few steps for free. Plus, the first three parts of this series are free, in case you haven’t read them yet.


Tuts+ Premium Membership

We run a Premium membership system which periodically gives members access to extra tutorials, like this one, from across the whole Tuts+ network. If you’re a Premium member, you can log in and read the tutorial. If you’re not a member, you can of course join today!

Also, don’t forget to follow @envatoactive on twitter, circle us on Google+, like us on Facebook, and grab the Activetuts+ RSS Feed to stay up to date with the latest tutorials and articles.



View full post on Activetuts+

Mar 28, 2012 Posted on Mar 28, 2012 in Hints and Tips | 10 comments

How to Create an HTML5 Hangman Game With Canvas: Tuts+ Premium

This week, we’ve got a two-part Premium tutorial, detailing how to create an HTML5 Hangman game using the HTML5 canvas. You’ll learn how to draw directly to the canvas (both simple shapes and animations using a stylesheet), how to play audio in a way that works on all modern browsers, how to use Local Storage to keep scores that persist even when the browser is closed, and how to implement both keyboard and mouse controls.


Premium Preview

Let’s take a look at the final result we will be working towards:

HTML5 Hangman game tutorial
Click to play the demo.

It’s easy to change any aspect of the game. Want to draw the hangman differently? You can tweak the drawing functions, or copy individual body parts from a separate image sprite sheet. Want different music or animation? No problem, just replace the files. Want to give the player more (or fewer) chances per word, to alter the difficulty? That’s easy too. And of course you can change the list of words.

Every concept and each line of code is explained, so you’re not just learning how to create a Hangman game – you’re learning how to code in JavaScript with the HTML5 APIs.


Read the Full Tutorial

Premium members can access the full two-part tutorial right away!

  • The Basic Gameplay
  • Bells and Whistles
  • If you’re not yet a Premium member, you can still read the first few steps of each part, using the links above.


    Tuts+ Premium Membership

    We run a Premium membership system which periodically gives members access to extra tutorials, like this one, from across the whole Tuts+ network. If you’re a Premium member, you can log in and read the tutorial. If you’re not a member, you can of course join today!

    Also, don’t forget to follow @envatoactive on twitter, circle us on Google+, like us on Facebook, and grab the Activetuts+ RSS Feed to stay up to date with the latest tutorials and articles.



    View full post on Activetuts+

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